Immersive fantasy tips
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The Cozy Call to Adventure
Cozy is frequently a point of contrast; in discussing what makes a campaign cozy, I’ve previously mentioned that it is one where the world has a warmth to it. Cozy is the prelude and return home, in The Lord of the Rings; it is the taverns and houses, cottages and daily life of settings such Continue reading
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On MinMaxing and Table Comfort
Good table communication can help to break down some of the barriers that arise from optimized builds conflicting with ‘balanced’ ones. Continue reading
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The Cozy Character Challenge
One thing that I enjoy doing, as a game master or even as a player if the game master allows for it, is the ‘Character Challenge’. Usually, this takes the form of a question that is fairly straightforward. Sometimes, if the mood takes me and I have both the physical and emotional energy, I’ll spin Continue reading
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What Makes a Campaign Cozy?
Making a campaign cozy is not intended to replace the daring-do or thrills of a standard D&D campaign. Rather, it is another way to frame those adventures. Making this distinction is an excellent use of a session zero, as this is a conversation that is worth having with your players. Cozy campaigns work best when Continue reading
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Getting the Mail: How Writing Letters Can Help Your Game Feel Immersive
Letters from home also make it clear that you’re interested in engaging with a character’s history, in a way that can be less confrontational. Continue reading
About Me
A long-time roleplaying gamer, I like to focus on the elements that make fantasy worlds come to life – taverns and inns, fairs (and fairy fairs) and fetes, art and stagecraft, and lost treasures that may or may not be magical. I write supplements available for purchase at the Dungeon Master’s Guild.