Dungeons and Dragons
-
The Cozy Call to Adventure
Cozy is frequently a point of contrast; in discussing what makes a campaign cozy, I’ve previously mentioned that it is one where the world has a warmth to it. Cozy is the prelude and return home, in The Lord of the Rings; it is the taverns and houses, cottages and daily life of settings such Continue reading
-
Cozy Magic Continued: Prestidigitation
The prestidigitation spell is a great example of the ‘cozy’ genre of spells that can be created. Continue reading
-
Writing Cozy Magic
Deciding what kind of magic your world’s spellcasters have designed for themselves instead of for their enemies tells you about the world you are creating. Continue reading
-
On MinMaxing and Table Comfort
Good table communication can help to break down some of the barriers that arise from optimized builds conflicting with ‘balanced’ ones. Continue reading
-
Common Magical Items and Cozy D&D
Using common magic items in your game shows a utility use-case for magic, which is substantially within the rules primarily as a martial tool. Continue reading
About Me
A long-time roleplaying gamer, I like to focus on the elements that make fantasy worlds come to life – taverns and inns, fairs (and fairy fairs) and fetes, art and stagecraft, and lost treasures that may or may not be magical. I write supplements available for purchase at the Dungeon Master’s Guild.